Inferno Tower Clash Of Clans Wiki

Inferno Tower Clash Of Clans Wiki

Inferno Tower Clash Of Clans Wiki

Inferno Tower Clash Of Clans Wiki:Inferno Tower Clash Of Clans is a Dark Elixir fueled flame to build up unbelievable damage to single targets and can easily kill multiple targets very efficiently.its build cost is higher and if we upgrade it to level 4 it can cost huge gold. Healing effects get blocked by its extreme heat!”

Inferno Tower Clash Of Clans Level 1 Inferno Tower Clash Of Clans Level 2 Inferno Tower Clash Of Clans Level 3 Inferno Tower Clash Of Clans Level 4
Level 1 Level 2 Level 3 Level 4

  • Inferno Tower Clash Of Clans Wiki:

    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one’s access to Inferno Towers.
    • The flame in single-target mode takes a while to heat up, making it most effective against the strongest troops.
    • Stop Heroes, P.E.K.K.As, and Golems in their tracks, and shoot Healers and Dragons out of the sky with the powerful single-target mode Inferno Tower!
    • When in single target mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously.
    • Troops targeted by the Inferno Tower (in either mode) cannot be healed, except by the Heroes’ ability.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn’t have a favorite target, nor does it deal more damage to any particular troop. However, in single-target mode it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Inferno Tower Clash Of Clans Defensive Strategy:

    • The Inferno Tower in single-target mode is weak against large numbers of low-health troops. Make sure the Inferno Tower is within range of a Mortar, Wizard Tower and/or Bomb Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The tower’s heating effect halts all healing on its targets, so it is best to place them near the most important buildings like storages or the Town Hall.
    • The multiple target mode can be used to easily overwhelm groups of lower-health troops or Hog Riders.
    • Do not place your Inferno Towers too close together; a single Freeze Spell will be able to freeze them both! In addition to that, the damage progression of single-target Inferno Towers would be reset as well!
    • As each mode possesses a different advantage, it is advisable to place them in range of each other.
  • Inferno Tower Clash Of Clans Offensive Strategy:

    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.
    • Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5+ Lightning Spells will destroy a level 3 Inferno Tower.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a new troop it will have to heat up again. Golems get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Tower or Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large circular hole, it’s in single target mode; if it has multiple small pentagonal holes, it’s in multiple target mode.
      • Players can deliberately join a clan with a long name and put one Inferno Tower to the left of the Clan Castle to use the clan name to mask the mode of this Inferno Tower.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit, black stone.
    • It takes 2 maxed Lightning Spells and one maxed Earthquake Spell to take down an initial level Inferno Tower. Bringing a pair of this combination can take out both Inferno Towers against Town Hall 10s.
    • The Grand Warden’s Eternal Tome will allow all troops in his range to be healed regardless of whether they are under the fire of an Inferno Tower or not, which is useful for preventing loss of troops for a short amount of time.

  • Inferno Tower Clash Of Clans Upgrade Differences:

    • Inferno Towers undergo significant visual changes at all levels.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side. A pool of lava flows at the bottom.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain gold-colored spikes, as well as the part below the focusing lens. Also, the structure that contains the fire becomes a hollow faceted frame.
      • At level 4, it gets 2 chains connecting the two spiked plates. Also, the lower plate gets bigger spikes.

  • Inferno Tower Clash Of Clans Trivia:

    • The Inferno Tower was added in the May 23, 2013 update as part of the ‘Fiery Fortress’ Update.
    • The Inferno Tower, X-Bow and the Eagle Artillery share a unique trait amongst defensive buildings: they are the only defenses which have limited ammunition that must be periodically reloaded.
    • Along with X-Bows and Skeleton Traps, Inferno Towers are the only defensive structures with multiple modes.
    • Although the Inferno Tower is reloaded with Dark Elixir, it fires a continuous stream of fire. This is unlike the X-Bow, which fires bolts made of Elixir.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter.
    • Supercell released a teaser video for the Inferno Tower on May 22, 2013: Introducing The Inferno Tower!
    • An empty, depleted Inferno Tower is a sign to tell if someone has an abandoned base.
    • Among the three defensive buildings with limited ammunition, the Inferno Tower is the only one that can run out of ammunition in a battle if fully loaded at the beginning of the battle.
    • The X-Bow takes 3 minutes 12 seconds to deplete, while the Inferno Tower takes 2 minutes 8 seconds and the Eagle Artillery takes 5 minutes.

      Inferno Tower Clash Of Clans Level:

      Town Hall Level 1 2 3 4 5 6 7 8 9 10 11
      Number Available 0 0 0 0 0 0 0 0 0 2 2
      Level Single Target Mode Multi Target Mode HP Cost to Load Dark elixir Cost Gold Build Time ExperienceGained XP Town HallLevel Required
      DPS Initial DPS After 1.5 Seconds DPS After 4.5 Seconds DPS Each Target Number of Targets
      1 23 100 1,000 30 5 1,500 500 5,000,000 7 days 777 10
      2 30 125 1,250 37 5 1,800 600 6,500,000 10 days 929 10
      3 35 140 1,400 41 5 2,100 700 8,000,000 14 days 1,099 10
      4 41 155 1,550 45 5 2,400 800 10,000,000 14 days 1,099 11
      Range Attack Speed Damage Type Unit Type Targeted Number of Rounds
      9 0.128s Single Target Ground & Air 1,000
      9 0.128s Multiple Targets Ground & Air 1,000



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