“Clash Royale Zap Wiki enemies, in brief stunning them and dealing damage inside a small radius. Reduced harm to Crown Towers.”
The Zap is unlocked in Spell Valley (Arena 5).
It is definitely an area damage spell having a medium radius and low damage.
When used, this spell can stun enemies in the effective position for 0.5 seconds.
A Zap card costs 2 Elixir to cast.
The Zap is efficacious for decimating small hordes of troops, as the Zap inflicts area damage.
Pairing the Zap with Ice Spirit or Ice Golem can certainly take out Minions.
A well position Zap can destroy most or most of a Skeleton Army.
A well timed Zap on the Minion Horde defensively enables your Princess Towers to consider them out before receiving any damage.
The Zap can as well be utilized to briefly stun enemy troops and buildings, reducing the enemy’s damage per second.
The Freeze works more effectively at stunning enemies and reducing incoming damage when compared to Zap. However, the Freeze spell costs double the amount Elixir and doesn’t deal any harm to units.
The Zap is extremely proficient at stopping the Prince and Dark Prince. The Zap will halt them and reset the Princes’ charges, allowing the defending player to deploy units to counter.
It can also be a highly effective counter to Sparky. Zap resets Sparky’s charge enabling you 5.5 more seconds to defend against Sparky before it may attack again.
The Zap may be used to allow a brief lifeline for damaged troops and allow them to have the ability to acquire one extra hit in.
For instance, stunning a tower to permit a Hog Rider to hit it one additional time.
The Zap may also be used to reset the Inferno Tower and Inferno Dragon’s charge.
The Zap can also be used to temporarily stun Balloons from reaching your Princess Towers, giving the defending player’s Crown Towers and troops bit more time to eliminate the Balloon.
Zapping units or even the opposing Crown Tower may possibly change their targets. As an example, if an X-Bow is targeting a Tower and also the player deploys a troop or building nearer to the X-Bow than the Tower, then zaps the X-Bow, it’ll change targets to the nearest deployed card.
The Hog Rider + Zap combo utilizes the Zap to stop most cheap troops (or to stun defending troops) which are played to take out the Hog Rider.
With proper timing, Zap may be used to deny a wave from troop spawners like Barbarian Hut or Goblin Hut, allowing the player to gain a small Elixir advantage. Exactly the same strategy could also be used against Elixir Collectors, as it will deny 2 Elixir if timed just correctly, however this is definitely an even Elixir trade.
The Zap inflicts area damage just like the Arrows. As a result, the Zap may also be an alternative choice to Arrows, as it inflicts slightly less damage plus a brief stun in a small area at the cost of 2 Elixir, instead of the Arrows’ Elixir cost of 3.
The Zap was added with Clash Royale’s soft launch on 4/1/16.
On 9/2/16, the Chest Rewards & Card Balance Update increased the Zap’s damage by 6%.
On 19/2/16, the Balance Update decreased the Zap’s Crown Tower damage by 20%.
On 29/2/16, the March 2016 Update added a stun effect to affected targets in the Zap’s AoE (Part of Effect) for 1 second and decreased its damage by 6%. The update also changed the outline from “Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers.” to the present description.
On 24/8/16, a Balance Update decreased the Zap’s stun from 1 second to 0.5 seconds.
On 23/1/17, a Balance Update reduced its damage by 6%.
It deals exactly the same damage like a single Knight, Barbarian or Royal Giant of an equal level.
It also does the same damage as the Electro Wizard’s spawn damage 8 levels lower.
The Lightning and Zap spells have totally different functions,possibly even though they have similar effects and visual appearances. The Zap deals less damage than the Lightning, however it has a very lower Elixir cost and does area damage. The Zap and Lightning would be the only spells in the game that may stun buildings or troops.
The container for the Zap (along with Poison and Clone) resembles the Dark Elixir spell containers from Clash of Clans.
When stunned, enemy buildings and troops change into the identical light blue color as when they’re frozen by the Freeze and Ice Spirit.